AFAIK AI (almost) never makes a ranged/melee or caster/physical profession distinction. If something is holding a caster weapon, its assumed to be a caster no matter the profession, and if it has a physical weapon then its assumed to be a physical profession.
The only time the AI follows other rules are for spells with very specific conditions like Strength of Honor.
I'll play around a bit and see if I can figure out what makes em tick.
EDIT:
As far as I can tell the AI considers DE a valid skill to use in the following situations:
1. On enemies with enchantments. Good choice.
OR
2. On enemies with low health. We're talking <10% here. This is very, very dumb. As a 2s cast skill its liable to take longer to cast than the enemy has time to live.
The 2nd condition should be gotten rid of. Ideally, as an AoE nuke, the AI should prioritize large mobs/enchanted targets/any target in that order.
Tested on the Jade Brotherhood right outside the marketplace. RE is never cast on non-enchanted foes even when its the only skill on the bar until the enemy is near death, at which point all 3 necromancer heroes decide RE is finally better than wanding. Same goes for both the casters and the physicals.
Last edited by Kunder; Aug 05, 2011 at 04:26 AM // 04:26..
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